package generated;

public class LolMatchHistoryMatchHistoryParticipantStatistics {

	public Long assists;
	public Boolean causedEarlySurrender;
	public Long champLevel;
	public Long combatPlayerScore;
	public Long damageDealtToObjectives;
	public Long damageDealtToTurrets;
	public Long damageSelfMitigated;
	public Long deaths;
	public Long doubleKills;
	public Boolean earlySurrenderAccomplice;
	public Boolean firstBloodAssist;
	public Boolean firstBloodKill;
	public Boolean firstInhibitorAssist;
	public Boolean firstInhibitorKill;
	public Boolean firstTowerAssist;
	public Boolean firstTowerKill;
	public Boolean gameEndedInEarlySurrender;
	public Boolean gameEndedInSurrender;
	public Long goldEarned;
	public Long goldSpent;
	public Long inhibitorKills;
	public Integer item0;
	public Integer item1;
	public Integer item2;
	public Integer item3;
	public Integer item4;
	public Integer item5;
	public Integer item6;
	public Long killingSprees;
	public Long kills;
	public Long largestCriticalStrike;
	public Long largestKillingSpree;
	public Long largestMultiKill;
	public Long longestTimeSpentLiving;
	public Long magicDamageDealt;
	public Long magicDamageDealtToChampions;
	public Long magicalDamageTaken;
	public Long neutralMinionsKilled;
	public Long neutralMinionsKilledEnemyJungle;
	public Long neutralMinionsKilledTeamJungle;
	public Long objectivePlayerScore;
	public Integer participantId;
	public Long pentaKills;
	public Long perk0;
	public Long perk0Var1;
	public Long perk0Var2;
	public Long perk0Var3;
	public Long perk1;
	public Long perk1Var1;
	public Long perk1Var2;
	public Long perk1Var3;
	public Long perk2;
	public Long perk2Var1;
	public Long perk2Var2;
	public Long perk2Var3;
	public Long perk3;
	public Long perk3Var1;
	public Long perk3Var2;
	public Long perk3Var3;
	public Long perk4;
	public Long perk4Var1;
	public Long perk4Var2;
	public Long perk4Var3;
	public Long perk5;
	public Long perk5Var1;
	public Long perk5Var2;
	public Long perk5Var3;
	public Long perkPrimaryStyle;
	public Long perkSubStyle;
	public Long physicalDamageDealt;
	public Long physicalDamageDealtToChampions;
	public Long physicalDamageTaken;
	public Long playerScore0;
	public Long playerScore1;
	public Long playerScore2;
	public Long playerScore3;
	public Long playerScore4;
	public Long playerScore5;
	public Long playerScore6;
	public Long playerScore7;
	public Long playerScore8;
	public Long playerScore9;
	public Long quadraKills;
	public Long sightWardsBoughtInGame;
	public Boolean teamEarlySurrendered;
	public Long timeCCingOthers;
	public Long totalDamageDealt;
	public Long totalDamageDealtToChampions;
	public Long totalDamageTaken;
	public Long totalHeal;
	public Long totalMinionsKilled;
	public Long totalPlayerScore;
	public Long totalScoreRank;
	public Long totalTimeCrowdControlDealt;
	public Long totalUnitsHealed;
	public Long tripleKills;
	public Long trueDamageDealt;
	public Long trueDamageDealtToChampions;
	public Long trueDamageTaken;
	public Long turretKills;
	public Long unrealKills;
	public Long visionScore;
	public Long visionWardsBoughtInGame;
	public Long wardsKilled;
	public Long wardsPlaced;
	public Boolean win;

}